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Iterated Prisoners Dilemma

The repeated version of the classical prisoner’s dilemma game: each round, both players choose cooperate or defect, with payoffs T > R > P > S (temptation > reward > punishment > sucker), and play continues for an indefinite number of rounds with discount factor w. Unlike the one-shot game (where defection is dominant), iterated play with sufficient w makes cooperation rationally sustainable via reciprocal strategies like Tit-for-Tat. The standard testbed for cooperative MAS / cooperative-AI research, made canonical by Axelrod’s tournaments (1979–1984).

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