Are Multiagent Systems Resilient to Communication Failures?

Reference: Philip N. Brown, Holly P. Borowski, and Jason R. Marden (2017). arXiv:1710.08500 (American Control Conference 2018). Source file: 1710.08500v1.pdf. URL

Summary

Studies whether game-theoretic multiagent systems that tolerate “offline” design-time information loss also tolerate “online” runtime communication failures. Using potential games as the canonical setting, the authors show a surprising negative result: even a single communication failure about a weakly-coupled (“inconsequential”) agent’s action can drive best-response and log-linear-learning dynamics to arbitrarily poor equilibria, regardless of which proxy-payoff evaluator the ignorant agent uses.

The paper also identifies positive results — identical-interest games with the max evaluator remain well-behaved under a single failure — and proposes a “coarse potential alignment” certificate for when proxy payoffs are safe. It further shows a paradox: in identical-interest games, performance can improve when more agents are denied information about an inconsequential player.

Key Ideas

  • Proxy-payoff evaluators (sum/max/min/mean) and their admissibility
  • Single communication failure can destabilise potential-game equilibria
  • Identical-interest + max evaluator is the only generally safe combination
  • “Inconsequentiality” as an epsilon-weak-coupling definition
  • Larger action spaces (more profiles) make games more susceptible

Connections

Conceptual Contribution

Tags

#multi-agent #game-theory #robustness #distributed-optimization

Backlinks